Monday, December 24, 2012

(Not so) comic book v0.2

A sample panel reduced from 1200 to 400 pixels wide.  I may add in more texture detail later, but for now, I'm experimenting with tools, workflow, and style.  The real challenge will come from establishing shot panels or splash pages.

Wednesday, December 12, 2012

(Not so) Comic Book


I'm not a fan of comics, but I can put one together.   Recently, I had a vivid dream and decided with some tweaks to make sense and tie ideas together, it made a pretty decent storyline.  Rather than write it out, I wanted to preserve what I saw, so I sketched what I saw in my mind's eye.  After the first few shots, it became apparent it was going to be a lot more than I wanted to organize, so I decided on a comic format to preserve the visuals.  Drawing at 4096x6144 (2:3), I've (digitally) penned 8 sequenced but unfinished pages.   See if you can understand what is occuring with this low-res mockup.